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Age of Darkness: Final Stand - Campaign Boss Ezekiel

UnrealRender

UnrealRender

Sculpt

Sculpt

Blockout (my favorite Part, where the concept and iteration come together)

Blockout (my favorite Part, where the concept and iteration come together)

Concept

Concept

Game Portrait

Game Portrait

Boss Intro Cutscene

Had the awesome opportunity to create the final boss Ezekiel in the Age of Darkness: Final Stand campaign.
I worked on his concept and game model.

VFX was done by Perry Zielonka - Senior VFX Artist who helped me push the concept and sculpt with his awesome feedback. Please check out his amazing work on this character! https://www.artstation.com/artwork/YB9zB6
Ruan West - Senior Character Artist who helped bring up my character art skills and workflows over this project https://www.artstation.com/ruanwest
Raymond Smith - Animator on this character https://vimeo.com/315150339
Derek Pritchard - Lead Animator who did all our in game cutscenes https://www.artstation.com/derek_pritchard
Lachlan Dunbar - Rigger https://www.artstation.com/lachlandunbar
Ryan McMahon - Art Directed this project - https://www.artstation.com/ryanmcmahon
Nick Merrett - Lead Concept Artist - https://www.artstation.com/nickmerrett