During the development of the game's campaign mode, I helped managing the Level Art and 3D Assets that needed to go in.
This included:
- Working closely with Design over missions, level art & Setdressing
- Playtesting and reviewing Art across campaign.
- Custom Editor testing and pipeline strategies.
- 3D Asset managing, creating, implementing, reviews and touchups.
- Working with Outsourcing on Campaign Buildings.
Additional Credits:
Perry Zielonka - Art Lead and VFX artist on the project. Check out his awesome work https://www.artstation.com/artwork/DvX35R
Derek Pritchard - Lead Animator https://www.artstation.com/derek_pritchard
Valentyn Porada - Concept Artist https://www.artstation.com/runolite
Kyle Chin - Senior Environment Artist https://www.artstation.com/kylechin
Daniel Hecht - Lead Outsource Studio Manager https://www.linkedin.com/in/dan-hecht-b28233/
1518 Studios for campaign outsourced buildings https://www.artstation.com/1518studios
Bruno Mitrov - Technical Artist https://www.artstation.com/brunomitrov
Kaye Simonson - Associate 3D Artist https://www.artstation.com/kaye-simonson
Ruan West - Senior Character Artist https://www.artstation.com/ruanwest
Justin Kirkwood - Character Artist https://www.artstation.com/justinkirkwood
Rhyl Mayes - Senior Technical Artist https://www.artstation.com/rhylm
Ryan McMahon - Art Director https://www.artstation.com/ryanmcmahon
Nick Merrett - Lead Concept Artist https://www.artstation.com/nickmerrett